Did you know that the WIN32 API was originally designed for Windows 3.1, released in 1992? Despite its age, this API has evolved and remained a fundamental part of the Windows operating system for decades. Many modern Windows applications still use underlying WIN32 API calls, showcasing its remarkable longevity and adaptability in the ever-changing world of technology. It's like a timeless piece of coding history that continues to play a vital role in shaping the user experiences of today's Windows applications! Even if you view your executables in binary to text mode, you can see that there's a message saying about DOS executables!
In this section of documentation, we'll look at functions in our library. With all of details and codes.
This function sets an attribute for console look
Parameter attribute - is attribute that will be used (int)
Return value - This function does not return anything
This function resets all attributes for current console
This function does not take any parameters
This function does not return anything
Function to set multiple attributes
Parameter attributes - array of arguments that will be applied (int [])
Parameter length - Length of first argument (const size_t)
This function does not return anything
Function to print an error box
Parameter msg - This argument must be a string (const char*)
This function does not return anything
Function to print an warning box
Parameter msg - This argument must be a string (const char*)
This function does not return anything
Function to print an message box
Parameter msg - This argument must be a string (const char*)
This function does not return anything
Function to print an success box
Parameter msg - This argument must be a string (const char*)
This function does not return anything
Function to output alert audio
Parameter msg - This argument must be a string (const char*)
This function does not return anything